Video games are more than just entertainment—they’re intricate systems where players interact with rules, challenges, and each other. Among these systems, economic structures stand out as a cornerstone...
The “uncanny valley” is a term that haunts the intersection of technology, art, and human perception. Coined by roboticist Masahiro Mori in 1970, it describes the eerie discomfort...
Strategy games have long held a special place in the world of video gaming, appealing to players who relish the challenge of decision-making, resource management, and long-term planning....
The cover art of ICO is widely regarded as one of the best in video game history, and for good reason. Its design is inspired by “The Nostalgia...
The study of video games as a medium has brought forth two significant schools of thought: ludology and narratology. These perspectives examine different aspects of video games, with...
For a long time, video games have been recognized as a storytelling medium. Thirty years ago, this wasn’t quite the case, and we rarely cared about the narrative...